The Raven surveyed the battlefield, Orion was defeated..slain by a carnosaur and its lizard rider. Two mighty treeman were cracked and broken and the Wild Riders had finally succumbed to the relentless Sauarian warriors. Alarian and Caerith-sur seemed unable to break through the enchantments of the bloated mage priest despite being licked in combat for what had felt like an age. Bruen the beast lord had left the battlefield, the bodyguard he had been assigned was unable to deal with the sheer bulk of the charging dinosaur. She herself had not tasted battle yet, but with Orion's death the blood lust that had filled the wood elves had faded. It was time to withdraw and resume their search for the flying fastness.
A good game was had. It was long ( 8 hours ) but we did manage to finish all 6 turns. The size of the table was great as it allowed for armies of this size to manoeuvre.
We were a bit frazzled at the end, so we didn't work out VPs exactly but we think that Dave's Lizardmen had a small victory due to the massive points sink that is Orion and his Wild Riders ( 1200 points ! )
[list=]Waywatchers lethal shot on a carnosaur riding old blood in turn one
Orion being unable to wound the 1+ re rollable armour save old blood on the OTHER carnosaur.
The big block Wild Riders managing to stay in a 4 turn grind with a big block of Saurus.
The Dragon was unable to hit anything ( I rolled 5 1s in one turn! ) and then The Highborn being unable to do any wounds to the etheral 4+ ward save Slaan.
One of the Slaan miscasting and losing 2 wizard levels in order to cast a pointless buff
A mighty unit of 8 Cold One Riders smashing into a unit of 8 Dryads only to get their scaly buts kicked ( 4 dead Saurus and no wounds on the dryads )
The Carnosaur failing his charge, due to a fleeing unit of Glade Guard and ending up well and truly in the 'kill zone' ( an arc of 54 Glade Guard )[/list]
I think my most effective units were the 64 glade guard ( I didn't lose any at all ). Their victims included a carnosaur, countless temple guard and a salamander unit. I managed to control Dave's magic phase pretty well until about turn 4. 3 extra dispel dice and re-rolls to dispel helped a lot here. Losing the extra dispel dice when Orion and then the branch wraith died changed that for the last few turns, but by then one of Dave's Slaan was locked in a never ending combat and the other was out of position for most spells.
I will post some photos shortly for those who are interested.