Results

Latedave is running a 2k WFB campaign using the Blood in the Badlands supplement.
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Psiclops
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Re: Results

Post by Psiclops » Wed Oct 03, 2012 5:33 pm

And Dave, do we want to do a siege game for ours ?

Rab
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Re: Results

Post by Rab » Wed Oct 03, 2012 10:00 pm

James,

I just ran the numbers. I have about 3200 of forest spirits ( not including Orion or the unbuilt boxes of mandrakes/glade riders, which would make that at least 4000! ) and I can build a legal 3,000 point Drycha based list. (Note to Self: Stop buying wood elf stuff!!)

Scenario looks good.

Rab.

Latedave
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Re: Results

Post by Latedave » Wed Oct 03, 2012 10:14 pm

James, to be honest I'm quite happy with a normal battle, the siege stuff takes a long time to set up if thats ok with you.

Guys we also need to do a relic check

Chilledenuff
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Re: Results

Post by Chilledenuff » Thu Oct 04, 2012 7:44 am

I think(?) I have 4 (thanks to funky mines and game results... I'll check my bits of paper!)
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

effigy22
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Re: Results

Post by effigy22 » Thu Oct 04, 2012 9:10 am

0 - there we go, nice and easy.

Psiclops
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Re: Results

Post by Psiclops » Thu Oct 04, 2012 10:52 am

1 - from initial mine roll.

Psiclops
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Re: Results

Post by Psiclops » Thu Oct 04, 2012 11:17 am

Dave,

If it's purely set-up time for siege that is putting you off, I don't think it'll take that long, as long as we have already bought siege items - because, if I'm defending, I can get there early, set up the board AND deploy (as defender deploys first) - as long as I can quickly move/swap any units once you place the objective markers and we do the starvation rolls (which in theory happen before deployment). The other prep is just shots from your Stegadon Bow's to try to take out my RBT's/any undermines you've bought, then the 2 shots from my missile troops. Also the game length is shorter at 5 turns. I actually think we are more likely to finish a siege game in time, now I've read the rules.

Of course, we can do a normal game if you still prefer it, but I reckon it's worth giving it a go to see if it works, as siege scenarios may be quite common !

Latedave
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Re: Results

Post by Latedave » Sat Oct 06, 2012 12:56 am

If you fancy it mate, more than happy to give it a whirl. Should be fun

Psiclops
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Re: Results

Post by Psiclops » Sat Oct 06, 2012 10:46 am

Get your army list to me when it's done then (Spies, mwahaha) and we'll arrange it !

Psiclops
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Re: Results

Post by Psiclops » Sat Oct 06, 2012 10:55 am

P.S. The way I read the siege rules, you can upgrade any monster with monstrous clubs for 250 siege points, which then means they can roll as if they are also a battering ram if they are assaulting a section. I assume "clubs" can mean anything really, so Stegs can pay 250 siege points each for this ability too (as could Hydrae if I were attacking). GULP !!!
I assume there is a Warhammer Fortress at the club, are there any siege towers/battering rams does anyone know ?

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