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Game 20th Novemver (pic heavy)

Posted: Wed Nov 21, 2012 1:06 am
by Spurious
A pretty typical roughly 500 points a side ECW battle. Paul (royalist today) vs Me (parliament).
Yellow arrows for parliamentarian movement, dashed lines for shooting. Red for royalists.

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Just after the initial setup here, Royalists taking the first turn to start moving into positions slowly.

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Royalist Infantry and Curassiers starting their advance.

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Parliamentarian medium cannon sighted down the road in an intimidating position, though typical of the period managed to be ineffective throughout the game.

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There was a unit of parliamentarian cavalry there, and they were Eager too (special trait). Unfortunately the gallopers facing them counter-charged as they advanced, and drove them off the table in a couple of vicious combats. The gallopers though then bumped into the next unit of cavalry and were destroyed, though the cavalry took notable casualties.

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Slowed by hedges, each army sought defensible positions. A unit of roundhead Commanded Shot strayed forwards from the pike into the fenced paddock and was threatened by a curassier charge, but that fell shot and volleys of shot managed to disorder the cavaliers though not inflict notable casualties.

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Royalist Pike advanced to take the place of the curassiers once pike and additional shot occupied the paddock (threatening the horsemen with a hedgehog reaction to any charge), but also received many volleys of shot. A light gun moved into position to threaten royalist infantry with close range fire, but was disordered repeatedly by a unit of shot that advanced to meet it. That unit in turn was threatened with a flanking charge around the woods by cavalry, (it's own supporting cavalry on the far flank sat behind some woods) but calling the parliament cavalry commander a jerk before attempting this move resulted in a blunder and swift withdrawal.

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After increasing viciousness of the insults towards the respective commanders, towards the end both side's cavalry manged to advance again, the moving to a blocking position, the parliamentarians failing to charge (fearing the gallopers counter-charge) in favour of using their pistols.

Both sides worked themselves into good defensive positions though, making advance a difficult thing (especially with the command rolls we were getting...)

Re: Game 20th Novemver (pic heavy)

Posted: Wed Nov 21, 2012 1:21 am
by Spurious
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All in all, an enjoyable, very tactical game with one hell of a lot of terrible command rolls, and some interesting peculiarities such as a shot unit that somehow disordered an opposing pike unit 3 turns running, including when it formed hedgehog, tying down 2 units with their laser-sighted-officer-seeking musket balls. The turns rolled by pretty quickly once we remembered/referenced what we were doing, removing that slow-down and the extra turn or two that could have been crammed in would I think have been more decisive as both side's cavalry were coming back into play after faffing around after an initial brutal confrontation, and moving into flank positions.

For my own part, I dug myself into a defensive position early but really was unable to extricate from it to take my infantry on the offensive in a coordinated manner, whilst Paul's gradual but relentless advance grabbed some good positioning and inflicted quite a few casualties (but did not disorder my force as much as my own volleys did his, slowing them more than all the hedges). The mess of hedgerows and fields was an interesting set of terrain to fight across, and really help dictate the flow of battle (especially since cover makes it both harder to hit and easier to save against damage), the road proving interesting as units in column & on a road are much much easier to order to go places, but incredibly vulnerable, leading to tough decisions about whether to push an advance as fast as possible at the risk of high casualties before reaching enemy lines.

Cavalry remains an interesting conundrum to wield as they tend to mutually annihilate when facing each other, but are powerful tools to threaten and herd enemy units with. Getting them into place whilst remaining supported is a challenge, especially for gallopers and their always racing ahead to counter-charge and follow up into more combat.

Re: Game 20th Novemver (pic heavy)

Posted: Wed Nov 21, 2012 7:43 am
by Chilledenuff
Great report! Will have to pull my finger out and get the armies of Oxford rolling!