Month Five - Preparation

After the success of the WFB event, January 2011 will see the start of a similar event for 40k.
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phil
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Joined: Thu Jul 08, 2010 9:39 am

Month Five - Preparation

Post by phil » Sun May 29, 2011 7:46 pm

Hi folks

So a special scenario will be in place once again on Tuesday for the penultimate month of 40K action - I'm going to keep the rules to myself until Tuesday night, but suffice to say that objectives will once again be used, and there will once again be an element of randomness to proceedings that should keep things interesting...

Nice one.
-- Dutch --

phil
Ancient Muppet
Posts: 349
Joined: Thu Jul 08, 2010 9:39 am

Re: Month Five - Preparation

Post by phil » Tue May 31, 2011 9:41 am

Hunt the Blueprints!

Information has leaked about the location of stolen blueprints, thought to contain technology for a new Titan-class of weapon, and the chase is on to secure them. But agents appear to have put in place several decoy packages as well, just to be awkward. The mission involves trying to locate and secure the blueprints!

Rules in Brief

- 4 objectives are placed in turn after deployment (Pitched Battle), in the middle 24" of the board, starting with the player who will go first (after the stealing initiative roll).
- One of them is the blueprints; the rest are fakes.
- On four scraps of paper mark three with a cross and one with a tick; fold them and put them in a hat/suitable recepticle to one side.
- A unit that may normally secure objectives, if within 2" of the marker, may collect it and carry it without penalty.
- But to check if the marker is the blueprints or a fake, that unit must run a "diagnostic check" at the end of the movement phase - the unit may move/have moved, but the unit may then not participate in the shooting or close combat phases.
- A unit that has gone to ground or is involved in close combat may not run a check.
- Once a check has been run on a marker, a player must take one of the pieces of paper from the "hat" - the result may be kept secret.
- A unit may carry as many objectives as you like, but each check will incur the above penalties.
- A unit may opt not to run a check; if so, the identity of the marker will be automatically revealed at the end of the game.
- Scoring is per the Annihilation rules; each fake carried at the end of the game is worth 1 kill point; the real blueprints are worth 4 kill points.

Hopefully all that makes sense - any questions?
-- Dutch --

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