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Sons of Fenris, arise!

Posted: Fri Dec 17, 2010 8:51 pm
by phil
Right - I don't have a great deal of a clue about what I'm doing, so for my first 500 points (and bearing in mind that I'm simultaneously collecting Orcs & Goblins as well), I'm going to stick mainly to what's in the Space Wolves Battalion box.

Therefore, my tentative first list is as follows:

HQ: Wolf Guard Battle Leader w/ Runic Armour (90)
Troops: Blood Claws x 10 (150)
Troops: Grey Hunters x 10 w/ Drop Pod (185)
Elite: Wolf Scouts x 5 (75)

The only model I need to get hold of is the Battle Leader; and that will give me a total of 26 models plus the Drop Pod to paint by the last Tuesday in January. Woo!

Re: Sons of Fenris, arise!

Posted: Sat Dec 18, 2010 3:40 am
by daniel_cave00
Just to let you know that this army wont be able to play at combat patrol level, the Battle Leaders armour aside (assuming 2+) the drop pod's armour adds up to 36. Still if this is the army you want to play then I will take you on at 500 points, combat patrol rules be damned.

Re: Sons of Fenris, arise!

Posted: Sat Dec 18, 2010 10:21 am
by phil
Okay, that's a good point. I may try and pick up something as an alternative, will see how it goes. It's easy for me to lose the Runic Armour, and I've plenty to keep me busy in the meantime :-)

Re: Sons of Fenris, arise!

Posted: Sat Dec 18, 2010 4:42 pm
by infernal caretaker
No reason we HAVE to stick to combat patrol rules :) is up to the organisers... XD

Re: Sons of Fenris, arise!

Posted: Sun Dec 19, 2010 10:45 pm
by phil
Just looking over the rules and it appears that the only restrictions that are relevant for Champ of Champs are in the force organisation - which would mean that my set-up of HQ, Troops, Elite, Troops is okay?

Re: Sons of Fenris, arise!

Posted: Mon Dec 20, 2010 8:33 am
by infernal caretaker
Indeedy!

I have...

HQ
Troops
Elite
Fast Attack

Knock yourself out! (no, not like that, like this! *thwack*)

Re: Sons of Fenris, arise!

Posted: Mon Dec 20, 2010 9:20 pm
by Tesla Kiwi
So this is a close combatty army then.
I am surprised by lack of power fists and power swords for an assualt army.
Also remember big squads of space wolves get free goodies like flamers

Maybe a rhino instead of the drop pod

Re: Sons of Fenris, arise!

Posted: Tue Dec 21, 2010 10:56 am
by phil
I haven't detailed the weapon selection, and I'm still building the models - am not sure quite how strict the WYSIWYG rules for 40K are, but I'm working on the assumption they're tight.

To that end, the battalion boxed set that contains the Blood Claws/Grey Hunters sprues doesn't actually contain any flamers (thanks, GW), so that may dictate what I'm able to do in the final mix-up.

Re: Sons of Fenris, arise!

Posted: Tue Dec 21, 2010 12:36 pm
by daniel_cave00
WYSIWYG is much more in 40K than in Fantasy, well certainly how I play. Equipment is far less mystical and is more easily identifiable so it will be easy to tell for example that your blonde bloke third from the left has got a Power Fist and is looking to punch someones head in with it.

Gear is far easier to establish and generally speaking there is a lot less of it as well. If you want I can explain options etc to you?

As for separate bits and pieces you have but to ask the community and they will more than often provide (shame but I have actually given out most of my 40K bits boxes so I cannot provide). Failing that there are individual bits sites across the Interwebz. (Reminds me I MUST remember that flamer marine I promised Carl a while ago)

Re: Sons of Fenris, arise!

Posted: Tue Dec 21, 2010 1:29 pm
by phil
Okay, worth knowing, thanks - for now I'll just stick to what I'm able to make, evaluate how it playes, and go from there. Once I've got a better understanding of rules and the Spave Wolves individual quirks I'll look to be more ambitious :-)