That was the sound of marauding Orkses battering beleaguered Space Wolves last night. And a comprehensive thumping it was too! Luckily, that much wasn't unexpected
A good game, played in good grace, and lots of valuable lessons learned... including yet another instance of **must stop thinking like a WHFB general!!**
Turn one, nothing happened (Dawn of War).
Turn two I find out what a Deff Roller is like - Grey Hunters fail morale check, but don't run far enough to rally. Drop pod brings in Dreanought 1. It explodes after taking out a couple of Orks. Highlight is Blood Claws plus Battle Leader taking out the Bike Squad - unexpected and welcome. But it was only downhill from there.
Turn three and the other Dreadnought lands on target - but multi-melta shot misses from short range. Dreadnought subsequently dies. Grey Hunters are rally-blocked by reservist Defkopter. Cunning. They leave the building. Battle Leader suicude charges a big Ork squad and dies. Oh well - he would have been shot anyway.
Turn four sees the Land Raider deposit some Terminators, but they fail to break the squad of Orks they assault. Oh dear.
Turn five and the Terminators land 11 hits on the Ork squad and 2 on the Defkopter. But only 2 wounds on the squad, and the Defkopter saves. Cataclysmic.
Turn six and the utter desolation of three Orks wiping out the last of the Terminators, after only two more wounds were scored. Disgraceful, but in keeping with the general theme of decline and slaughter
The game ends there, and the only thing that remains on the board is the Land Raider (minus its main weapon).
Result, I think, was Fergus winning 6 - 2 on kill points. Frankly, that scoreline flatters me somewhat!
Having thought on it since, there are a few things I'd do differently with the same line-up. First of all, the Multi-melta Dreadnought picked the wrong target. Even if it had missed, it should have kept out of the way of the big shooty truck thing that poured 45 shots or whatever into it. The other Dreadnought was also horribly unprotected, and maybe should have taken a different path.
Meanwhile, now I know what Deff Rollers actually do, so that squad would have stayed out of the way as far as possible, while the pointlessness of moving marines through cover didn't occur to me until far too late. Had I just moved normally there's a good chance I could have taken a chunk out of the big Ork squad in time for the Termies to settle the score. And the Land Raider moved too slowly in the wrong direction.
Most of that, had it gone well, might have made the end result a bit less one-sided, but I doubt it would have prevented the loss. What I thought was a fairly safe, assault-focused list just didn't have the right components to compete. Not sure what I'd have taken to fare better; by all accounts lots of people lose to Fergus, so I won't lose any sleep over it!
Anyway, well done sir - was good to play you, and thanks for the tips along the way!
Turn five, and it's speeding up now - one drop pod gone, another soon to go.