New Blood, Old bones: A tale of muppet gaming

To mark the launch of WFB8, a few of us are starting new armies, starting at 750 points and then growing in 250 point blocks.
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daniel_cave00
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Sun Aug 22, 2010 8:58 pm

Well I only have 4 more Ghouls to assemble. Wow that was a bit of a slog, building so many models in such a short space of time is not "fun". Getting them all painted will be easier than that :)

Going to have to think about the Necromancers colour scheme though, to make their skin look human or inhuman? Thats the major question. Still it will be a real different army to play, trading light armour and banners for multiple attacks and poisioned AND expensive magic and combat Hero for 3 more specialised heroes.

Still a similar single point of failure but now on a model with a greater toughness and more wounds.
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Re: New Blood, Old bones: A tale of muppet gaming

Post by Chilledenuff » Sun Aug 22, 2010 9:11 pm

Necromancers must be fairly pallid, don't think they see much daylight
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daniel_cave00
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Mon Aug 23, 2010 6:22 am

Chilledenuff wrote:Necromancers must be fairly pallid, don't think they see much daylight


Or they run lots of errands for their Vampire Masters/Mistresses and therefore get lots of sun. Still I see your point I will probably paint the guy Necro very pale.
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Wed Aug 25, 2010 2:31 pm

The dark history of Briane L'Allend

What follows is the true background of this seemingly sleepy City state, a place which holds a surprisingly dark history. The full facts of this account are known to only a few individuals, it is doubtful that any of those are alive today. It starts many thousands of years ago in Lahmia, great city of the anchient Khemri and it begins with a corpulent, corrupt and hedonistic man named Maatmeses.

Maatmeses was Grand Vizier and Grand Chancellor of Lahmia, a trusted advisor to queen Neferata. When Neferata ascended to become the first Master Vampire she shared this "gift" with 11 other individuals, persuading them to take a draft of the Elixhir of Life. However there was infact enough for a 13th Master Vampire, this was a fact known to only a few. Neferata preserved the last vial of the Elixhir of Life within her deepest vaults and charged Maatemeses with its safe keeping. However Maatmeses had long since taken to delving into the Queens vaults and stealing her treasure for his own.

Just before his discovery Maatmeses fled to the area now known as Araby along with the final vial of the Elixhir of Life, which he had fashioned into a Talisman he kept on his person at all times.

Banished and alone Maatmeses walked the desert alone, his flesh consumed by carion swarms and seeminly causing him to mutate and take on the visage of the insects which plagued him daily. However he was a Master Vampire and was not consumed by the desert, instead he eventually stumbled onto a camp of nomadic warriors who existed in the great desert. Maatemeses easily overcame the warriors and became their leader and father.

Thousands of years later the Mahtmasi, descendants of that first warrior tribe had become a powerful but small cadre of Assassin Vampires. Insect like in appearance they are truely fearsome assassins and are regularly hired but the Mullahs and Warlords of Arabay for their deadly skills, their employers in the dark about their true nature.

In recent times a great crusade was raised in Bretonnia to reclaim the lands of Araby from the corrupt Mullahs, this large Crusade army reached the lands of Araby and sacked several key locations. Fearful that this show of strength from the Bretonnians would attract further enemies, both foreign and domestic, the Great Sultan enlisted the help of Maatemeses and his Assassins. Great amount of gold and a promise that their warrior tribes would be given freedom across the lands of Araby were offered.

The Great Vampire Maatmeses lead a small band of his greatest Assassin Vampires into the grand camp of the Bretonnians. During a surprise attack the Crusade General and most of his court were killed in a brutal show of strength. However through either fluke of luck or an inspired mastery of arms the Grail Knight Briane L'Allend managed to fend off the Master Vampire and somehow dislodge an elaborate pendant from his person. Consumed by the bloodshed and combat Maatmeses believed the knight dead and failed to notice the lack of his pendant. By this point the camp was roused and the Vampires fled, believing their task complete.

Later when his blood rage had passed Maatmeses noticed the missing pendant and was enraged, slaughtering all but one of his fellow Vampires in a fit of uncontrolled violence. The survivor was his greatest assassin and most trusted student, Maatmeses charged him with retrieving the pendant and bid him to not return without it.

The survivors of the assault on the Bretonnian camp searched through the mangled corpses of their former leaders, they found only one man alive the Grail Knight Briane L'Allend, the pendant of Maatmeses held in his hand as if it alone sustained his life. The call for retreat was taken up and the Crusade was deemed a failure, their retreat was slow and arduous as they were hounded by the undead of Araby and Khemri.

In the meantime the Great Sultan had raised an army and sent it into the great desert in search of the Mahtmasi with one purpose, their complete and total destruction. The Sultan had long since suspected that the Mahtmasi were Vampires and had enlisted the help of Maatmases with the hope of drawing him away. A long and painful campaign began, one that continues still today.

The caravan of wounded knights and men at arms finally reached the small town of Grassi, by which time their numbers had severely dwindled to but a few capable knights and some strong commoners. The dead had plagued them ever since the night of the slaugher and the survivors were strung out and almost at their breaking points. Along the road any who had aided their travels were met days afterwards, their zombified corpses at the spearhead of the almost nightly attacks. Whole towns were raised to the ground and their occupants forced into the service of the undead, however no sight had been seen of the unholy leader.

When finally they reached Grassi they could not go on, the wounded numbered too many and they could not survive the punishing attacks all the way to Bretonnia. Their leaders pleaded with the Tilean founders for their aid in ridding themselves of this curse. It was the Grail Knight Briane L'Allend who finally sealed the pact, he was still weak from his wounds but he persuaded the leading families of Grassi that they could destroy this foe together. Preparations were made and Grassi was fortified as best they could.

The undead attacked in great numbers however the Tilean stock was hardy and the citizens were mostly retired mercenaries who had given up their previous lives to create a settlement in peace. For days the Bretonnians and Tilean locals defended the town until finally the Vampire Assassin was forced to reveal himself.

Screaming words which none of the defenders understood he raised all the dead from around Grassi and launched his attack. During the ensuing battle the Vampire managed to break the lines and found the wounded Briane L'Allend. Stepping from his death bed the Grail Knight accepted the challenge, the knight fought valiantly and managed to drive the Vampire off. It was chased into the mountains by a cadre of the surviving Knights. Meanwhile, still clasping the pendant Briane L'Allend emerged into the streets of Grassi, near death he thanked the towns folk and then dropped to the ground.

Fearing that the Vampire would return and that it had plans for Briane the senior surviving family eldars and Knights decided that Briane must be buried in a secret location. Its true location was never revealed however they laid the other Knights to rest in a great graveyard near the town, here they built a large burial chamber for Briane to allow those who honoured his bravery and skill to remember him. Since that time the people of Grassi have never seen the Vampire who plagued the Bretonnians so much, without the numbers to make it through the mountains the knights and men at arms decided to make camp in Grassi. Eventually riders were sent to explain what had happened but many of the knights and men at arms took up permenant residence alongside their Tilean saviours. A council was formed that exists to this very day, its one purpose is to defend the true gravesite of Briane and to watch for the Vampire who plagued their town so.

The true horror of the pendant remains known to just Maatmeses, who awaits the return of his most trusted Thrall. He has never failed him and Maatmeses knows that he is still alive.
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phil
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Re: New Blood, Old bones: A tale of muppet gaming

Post by phil » Thu Aug 26, 2010 10:46 am

Good game/drubbing on Tuesday, thanks :-) Has given me a couple of ideas about how best to fight a similar army next time around, plus ways to spike up my own 1000-pt force...
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daniel_cave00
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Thu Aug 26, 2010 11:58 am

Thank you sir, it sparked several questions which I am currently seeking clarifications on and was a wake up call to my approach fto Magic. I now undestand why people hate facing against VC lists, especially in the 7th Ed where you could pretty much just keep attempting to raise armies long after the enemy had run out of dispel dice.

Still how different could it have been if the following key events had played out differently:

- Your Greatswords had been able to charge rather than getting charged
- I had not rolled enough to catch your greatswords who chose to flee
- You had not rolled a 1 on D6 wounds for my "Wave Rider" Necro
- Your light Cav had been able to charge my Skeletons rather than the other way around

Trouble is that it looked like an easy victory at the end but had a few more rolls gone your way I suspect it would have looked a damn sight closer towards the end.
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phil
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Re: New Blood, Old bones: A tale of muppet gaming

Post by phil » Thu Aug 26, 2010 12:54 pm

True - a lot of that was my general lack of focus, though.

Post-battle analysis on my part came to the following conclusions about what I *should* have done in that specific encounter:

- Stayed back for as long as possible
- Pour magic and missile fire into the general's unit for the maximum possible effect
- Then co-ordinate a charge when you rolled low magic dice and were unable to rebuild the unit

Obviously that approach might not have worked either, depending on dice, but not facing any offensive magic, or ranged attacks, is something I should have worked out sooner and taken much more advantage of.

As I said, you learn so much more from defeat :-)
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daniel_cave00
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Fri Aug 27, 2010 7:37 pm

Here is my first Necromancer, pre washing. Decided to go with some bright colours in defiance of the usual drab Undead colours. Come on if you are going to try and live forever, why do it in black?

Image
Image

Comments?
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Pauly J - Grimnor
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Re: New Blood, Old bones: A tale of muppet gaming

Post by Pauly J - Grimnor » Fri Aug 27, 2010 8:09 pm

Ink first then comments.

Not being funny mate, but the ink will change it so much, making a big difference. Bar that 2nd pic models left hand a bit of blue on the cuff leather.

Looking nice mate
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daniel_cave00
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Re: New Blood, Old bones: A tale of muppet gaming

Post by daniel_cave00 » Fri Aug 27, 2010 9:19 pm

Good point well made

Image
Image

Post ink. Went for the same necromantic effect on the mask and staffs as I did on the Grave Guards weapons, blend of blue and greens to bring about an unnatural dark glow. I think it looks fairly spiffing.

I messed up the bangles so I am probably going to do them again. I highlighted way too much and it ended up being pretty much all Mithril Silver (moron!), Tomorrow when it has properly dried I might try and add some mud effects to the trail of her dress.

Still whats the verdict? Oh and Paul I couldnt see the blue after the painting spree, its possibly still there so yell if you see it.
The muppet with many names

2011 - Mavis
2010 - Randolph
2009 - Sally
2008 - Ben

Migraines suck!!!

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