Squeek - A Cheesy Muppet's Tale

To mark the launch of WFB8, a few of us are starting new armies, starting at 750 points and then growing in 250 point blocks.
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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Wed Sep 22, 2010 9:31 am

Chapter 12. Rivers of Blood

I see you pinkskin, across the water.
Thousands of you.
Thousands of my ratkin.

What's that I see in the pit, and to its right? Pox, artillery! Traitorous manlings, how dare you?
BOOM! Skaven fall. BOOM! Skaven fall.

Too much for us. Too few make it across the water to make an impact.
RUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Wed Sep 22, 2010 9:58 am

Right, that causes a rethink for my army composition.

I need shooty and/or fast.

Shooty units:
Vermin Lord
Grey Seer
Warlock Engineer
Plague Priest
Warplock Jezzails
Warp Lightning Cannon

Fast units:
Vermin Lord
Night Runners with Warp-grinder
Gutter Runners
Hell Pit Abomination
Doomwheel

I have one Doomwheel on the workbench, two more Warlocks, a Grey Seer, Plague Priests and Gutter Runners. The problem is Core troops. Without Throt, I don't have enough yet, so Night Runners and a scratch built Warp-Grinder may have to be my next unit.
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Re: Squeek - A Cheesy Muppet's Tale

Post by daniel_cave00 » Wed Sep 22, 2010 12:06 pm

Seems like upping the points is causing quite a few rethinks, Phil is drastically rethinking his steam tank addition after being Pinto'd last night.

What game size were you running last night? The Empire army looked huge.
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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Wed Oct 06, 2010 11:09 am

Chapter 13. Zombies sir, fousands of em
With the enemy close to equalling his own, Grey Seer Poi (newly elevated from Warlord. The Horned Rat works in mysterious ways) watched from afar (and the safety of half his army) as the bonebags assembled across the river.

His ridiculously stupid Rat Ogres couldn't contain themselves. They plunged headlong into an enormous unit of ghouls, soon falling foul to their poisonous touch.

The slaves' Pawleader drew the Grave Guard into the open and let fly with volley after volley of slingshot. His actions, guided of course by his cunning leader, distracted them from the core of the fray for long enough to allow Poi to seal the fate of the remaining undead.

Great game Dan. I though you had it til I saw what that huge unit did to you when it finally got there.
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Re: Squeek - A Cheesy Muppet's Tale

Post by daniel_cave00 » Wed Oct 06, 2010 12:15 pm

Yeah you werent feeling very positive at the point which your hoard had to take a panic test from all the failed dangerous terrain checks you had to make (almost walking out the door to shout was a sign of this).

However when they hit, OUCHY!! Gotta love the hoard rules, they just smash so much. Had I been more sensible I would have done the following

1) Not moved out of the building with my Skeleton unit. Perfect bunker and I could have left the building on my left to avoid them being charged by the hoard the following turn.
2) Not charged headlong into your plague monks with my Varghulf. Despite it eventually grinding your guys to death it did cost me the unit and in its own way my Skeleton unit (as I left the building to VHDM into them and support it in combat, though rolled a 3 on magic dice)
3) Left those bloody slaves to run off the board and gone through the wood. Just blood lust that made me waste that unit wheeling around the wood.
4) Not try to charge your already fleeing Giant rats with my Ghouls. Put them in a nice flank charging position from the hoard of rats.
5) Reformed my Grave Guard for more static combat res in my turn of standing still, didnt need hoard when I only had about 17 models. Would have reduced the incoming attacks and hopefully allowed me to win the combat that way. Wasnt much hope but would have been better.

Still it was a lot of fun and you did deserve to win in the face of all my blunders. I couldnt be allowed to win by the dint of just having decent luck!

My Necro miscasting on just 2 dice was a bit of a kick in the nuts really.

How different would the game have been if it wasnt for the random deployment? Hmmm....

Next time I will take some vampires :)
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2010 - Randolph
2009 - Sally
2008 - Ben

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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Sun Oct 10, 2010 10:50 am

I've switched to three colours plus bases. No chance of finishing for RR otherwise.

No Poi this week, back in the pub :mrgreen:
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Re: Squeek - A Cheesy Muppet's Tale

Post by Chilledenuff » Mon Oct 11, 2010 7:48 am

poi wrote:I've switched to three colours plus bases. No chance of finishing for RR otherwise.

No Poi this week, back in the pub :mrgreen:



Time for pub? this is time that could be spent hyperdetailing rats methinks ;)
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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Wed Oct 20, 2010 3:32 pm

Chapter 14: Oh bugger!
Grey Seer Poi surveyed the aftermath of his defeat by the greenskins. Never before had he been so betrayed by his clanrats. And Rat Ogres. All those warpstone tokens, wasted on cowardly, useless lumps. Clan Moulder will pay for this!
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Re: Squeek - A Cheesy Muppet's Tale

Post by poi » Sat Oct 30, 2010 10:27 pm

They ain't pretty, but every model has at least three colours on it.

Now to get on with the magnetic basing.
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Re: Squeek - A Cheesy Muppet's Tale

Post by Chilledenuff » Sun Oct 31, 2010 7:19 am

well done, but will you add detailing in the future? Do you regret making a horde army?
Smile! It's not that bad!
'05: Pixie Jam Trophy winner
'07: A Small Matter of Honour Runner Up
'11: Bruce McGrath Award
'12: Bruce McGrath Award
'14: Pixie Jam Trophy Winner
'15: Bruce McGrath Award
1974-Present: Awful dice rolls

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