Rise of the gut, a tale of many muppets story

To mark the launch of WFB8, a few of us are starting new armies, starting at 750 points and then growing in 250 point blocks.
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fynn
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Re: Rise of the gut, a tale of many muppets story

Post by fynn » Tue Oct 12, 2010 3:26 pm

right update time with 1250pt list and pics of army
heres whats in the 1250pts

0gre 1250pt tale of muppets1250 Pts - Ogre Kingdoms Army

1 Tyrant @ 251.0 Pts
General; Ogre Club; Heavy Armour
Wyrdstone Necklace [20.0]
Golden Sigil Sword [15.0]
Dragonhelm [10.0]

7 Ogre Bulls @ 266.0 Pts
Ogre Club; Light Armour

1 Butcher @ 200.0 Pts
Bloodcleaver [25.0]
Gnoblar Thiefstone [45.0]

5 Ogre Bulls @ 220.0 Pts
Ogre Club; Light Armour; Standard; Musician

3 Leadbelchers @ 165.0 Pts
Light Armour

3 Ironguts @ 144.0 Pts
Great Weapon; Ogre Club; Heavy Armour

Casting Pool: 2

Dispel Pool: 2

Models in Army: 20


Total Army Cost: 1246.0
now for the pics
Full 1250 laid out looking for a punch up
Image
Tyrant and 7 bulls
Image
Image
Butcher with unit standard and 4 bulls
Image
lead belchers
Image
and Ironguts
Image

for the next stage i will be adding 1 leadbelcher for a total of 4, and 3 yetties (almost finished)
and that will take me to 1500, as for the final 1750 that e another 2 modles added
1 Brusier with army standard, for which im useing the avatars of war ogre champion for, and will conver a back mounted Army standard for him (model ordered today from malstom games) and 1 more bull, and thats the lot, unless what i have dont work, and i add a another unit of leadbelchers, but will see how the army works so far.
thats it for now.

fynn

daniel_cave00
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Re: Rise of the gut, a tale of many muppets story

Post by daniel_cave00 » Thu Oct 14, 2010 7:51 am

Looking good there,

I cant this week but I will take you on 26th October. I can probably do something like 1750 with the models I have available to me, I could probably go for 2000 but it wouldnt be very good.
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fynn
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Re: Rise of the gut, a tale of many muppets story

Post by fynn » Thu Oct 14, 2010 9:56 am

cheers dan, the 26th should be ok (touch wood), 1750 shouldnt be a prob as the MODel for my BSB should be here and built by then, and i could probaly do 2000, hmm another 4 lead belchers.

daniel_cave00
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Re: Rise of the gut, a tale of many muppets story

Post by daniel_cave00 » Thu Oct 14, 2010 10:07 am

Lets go for 1750, I know I can do that without too much pain, or alternatively we could go 1800 to get a nicer figure of 450 for a 25% value rather than a rather horrible 437.5! Your preference I just dont like decimals and dont really like the number 7 either.

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Re: Rise of the gut, a tale of many muppets story

Post by Chilledenuff » Thu Oct 14, 2010 10:21 am

whats wrong with sevens? I'm guessing James bond isn't a favourite of yours, Sean Beans secret agent who was 00something else must have floated your boat I guess (even though he was evil!)

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daniel_cave00
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Re: Rise of the gut, a tale of many muppets story

Post by daniel_cave00 » Thu Oct 14, 2010 12:18 pm

Oh he did but thats more because it was Sean Bean and not 008, strangely I was born on the 7th it might account for why I dont really like the number
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fynn
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Re: Rise of the gut, a tale of many muppets story

Post by fynn » Fri Oct 15, 2010 11:28 am

1750 or 1800 suits me, means either more toys for my heros (not much though) or an extra leadbelcher.
well my Avatars of war ogre hero has arrived, and good its a beut of a model, and and bloody big too, top of his shoulders are the same hight as a normal bulls head, so look forward to puting him together and making a back banner for him.

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Re: Rise of the gut, a tale of many muppets story

Post by daniel_cave00 » Fri Oct 15, 2010 12:00 pm

Lets go 1750 as I worked my list out yesterday and it looks fairly decent.

Confirming not this Tuesday but next, busy messing with terrain this week
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fynn
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Re: Rise of the gut, a tale of many muppets story

Post by fynn » Fri Oct 15, 2010 2:21 pm

cool, 26th be fine, i be down this week for a game of either 1250 or 1500, unless i get the BSB put together and base coated by then

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Re: Rise of the gut, a tale of many muppets story

Post by daniel_cave00 » Sat Oct 16, 2010 3:34 pm

Rich,

Just to let you know that the Gold Sigil Sword will clash with your Ogre Club. I dont know the rules but generally you cant have two "magic" weapons and the Magic Weapon generally has to be used in most cases. Therefore if the Orge Club is mundane, you wont be attacking with its abilities instead you will just be attacking at I10/ASF (cant remember which) if they are both "Magic" then you will only be able to choose one.

It may be different for Ogres but generally you dont get more than 1 Magic Weapon per character.

I have been working on my 1750 list, its a corker with only 3 units and a bunch of Heros/Lords at the moment :)
The muppet with many names

2011 - Mavis
2010 - Randolph
2009 - Sally
2008 - Ben

Migraines suck!!!

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