40k Tuesday 14 January 2014?

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caesar2_slattery
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40k Tuesday 14 January 2014?

Post by caesar2_slattery » Tue Jan 07, 2014 3:02 pm

Anyone for 40k Tuesday 14 January 2014 ? (I'll take a look at SpikeyJames "Ammo Bunker" in Winchester on 07th Jan 2014)
Looks like I may end up with 2013 Sad Muppets "League" wooden spoon to defend during 2014...
http://www.sadmuppets.org/league.html
Caesar Slattery
(usually Eldar, either "The dying race" or occasionally "Turn to the Dark Side...")

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Re: 40k Tuesday 14 January 2014?

Post by Tranquil_Rage » Tue Jan 07, 2014 11:21 pm

I'm looking to make a comeback to the club after a long hiatus, think you can break me back in gently?

Do you mind doing a slightly smaller game, say 1250 points as I'll be looking rules up all night!

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Re: 40k Tuesday 14 January 2014?

Post by caesar2_slattery » Wed Jan 08, 2014 12:04 am

Hi,
No worries, I'll leave out "Flyers" and I won't pay £70 for a "Wraithknight" etc so I never use those :)
1250pts is fine by me, and I can bring either Eldar or Dark Eldar or Orks ("Speed Freeks" style in Trukks).

If you have any preference which one then just let me know,
Caesar (wooden spoon muppet, League 2013)
(PS - if you let me know the last version of 40k you've played, I could email my thoughts on "What's new/changed in 40k 6th edition?" if you think that might help... but I've lost more than I've won outside "Combat Patrol" doubles, so I'm no expert !)

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Re: 40k Tuesday 14 January 2014?

Post by Tranquil_Rage » Wed Jan 08, 2014 12:35 pm

Heh no problem, I'm 6th edition familiar just have only played an odd game against Humakt in the last 12 months.

No preference on who I face, I'll be using Tau.

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Re: 40k Tuesday 14 January 2014?

Post by Tranquil_Rage » Thu Jan 09, 2014 12:44 pm

Hey Caeser, mind making it 1500pts? I'd like to try out a Tau/Space Marine ally force.

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Re: 40k Tuesday 14 January 2014?

Post by caesar2_slattery » Thu Jan 09, 2014 2:09 pm

1500pts is no problem, and I'll almost certainly use craftworld Eldar.

Have you caught up with "What's changed in Codex Eldar 2013?" (Eldar "Battle focus" to move-run-shoot, "Laser-lock" on ScatterLasers, AP2 on 6+ "to wound" on Shuriken weapons, etc, etc),
or shall I forward the email I sent to the last person who asked "what's new in Codex Eldar2013"?
Caesar

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Re: 40k Tuesday 14 January 2014?

Post by Tranquil_Rage » Thu Jan 09, 2014 3:54 pm

A what's new would be useful for Eldar, I've not seen anything of the new rules yet.

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changes in new Codex Eldar 2013 - 40k Tuesday 14 January 201

Post by caesar2_slattery » Thu Jan 09, 2014 4:24 pm

What's new/changed in Codex Eldar 2013?
See below Forum post that Dave Branch-Evans used to take my Eldar apart ! (I've added a NOTE about Spiritseer and Wraithguard/Wraithblades)
If anyone uses "Codex Iyandin" they could use a Wraithknight as their Warlord - I don't use Iyandin nor Wraithknight.


Re: 40k on the 3rd Dec
Postby caesar2_slattery » Mon Dec 02, 2013 3:16 pm
Hi Dave,
If you'd not played 40k in a year, rules remain 40k 6th edition, but google "Codex Eldar 2013" to see changes in Eldar.
All foot (Except Wraithguard, Wraithlord, Avatar) get "Battle Focus" = can move, and run AND Shoot or else and move, shoot, Run (cannot Assault if you Run).
Against all "Mark of Slaanesh" and all Daemons of Slaanesh, Eldar both gain "Hatred" and also suffer "Fear" at Eldar Leadership -1.
(note Wraithguard and Wraithlord are "Fearless")

All Eldar (even 9pts each Guardians) now WS4 BS4 Initiative5 (same Str3 Tuf3 Ld8 Save 5+, except Aspect Warriors Ld9 and better armour) ;

Shuriken weapons now get every 6 "to wound" counts as AP2 (like "Rending" except not against vehicles);

Monofilament (Warp Spiders Deathspinner, support weapon Doomweaver) now gets +1 Strength vs enemies with initiative 3 or less (Marines Init=4) and yes vehicles (except Initiative=4 Walkers etc) get hit at +1 Strength = Strength7 Warp Spiders against Vehicles.
Monofilament is also AP1 on 6 "to wound";

Scatterlaser gets "Laser Lock" = if Scatterlaser hits 1 or more times, all other types of weapon on same vehicle count as "Twin-linked" ;

"Distort" weapons (Wraithcannon, D-Cannon, D-Scythe flamer) are all AP2 and 6 wounds anything automatically and causes "Instant Death" (or 6 causes "Penetrating hit" on vehicles whether or not the roll was higher than vehicle's ADR armour value);

Waveserpent now gets "Serpent Shield" = either roll 2+ to reduce "Penetrating hit" down to "Glancing hit", OR drop shield to fire the "Serpent Shield" at Range60", Str7, AP-, Assault1d6+1 Pinning Ignores Cover;

Fire Dragons are now Save=3+ but 22pts each;
Harlequins "Spiritseer" (Leadership9) Psyker power now return to "enemies shooting at Shadowseer's unit must roll equal to range on 2d6 or else miss automatically and cannot shoot at anything";

Rangers now 12pts each Range36", Heavy1 Sniper (4+ to wound anything, "Rending" on 6 "to wound") - but now NOT AP1 on 6 "to hit" ;

Dire Avengers now get "Counterattack" (Strength=3, Attacks=1+Assault), now 13pts each compared to 14pts each Space Marine;

All Psyker powers now rolled randomly (even Eldrad Ulthuan at 210pts), default "Primaris Power" is "Guide" for Farseer and "Conceal" for Warlock;

I will NOT use "Wraithknight" at £70 each.

Eldar Flyer is "Crimson Hunter" ADR10, 4 shots at Strength=8 AP2 ("Lance" on 2 of those 4 shots) 160pts (+20pts if you want Exarch BS=5) NOTE "Crimson Hunter" gets "Skyhunter" to re-roll any results that do NOT "glance" or "penetrate" vs Flyers ONLY;
Eldar Flyer "Wraithfighter" gets "Terrify" psyker power to try to scare enemy units within 12" to make them run away;
Eldar anti-Flyer is War Walker ADR10, 2HullPoints, 2 shots with Str7 AP4 Flakk Missiles and 110pts each
(or everyone can use a "Fortification" plus "Quad Gun" Hvy4 Str7 AP4 Skyfire Intercept 50pts or "Icarus Lascannon" Skyfire Intercept 35pts);


Most else is about the same except some points costs cheaper (Windrider Jetbikes 17pts) and some costs higher (Avatar 195pts Attacks5 Wounds5, but now Save3+ or Invulnerable save 5+);

NOTE - 70pts "Spiritseer" HQ is a 2 wounds psyker that makes Wraithguard and/or Wraithblades into Scoring "Troops" units;
Wraithcannon Range=12" Strength=10 AP=2 Assault1 so very short range;
32pts Wraithguard can swap Wraithcannon for +10pts each "D-scythes" flamer template Str4 AP2 (so very nasty IF they get close enough);

32pts Wraithblades = Wraithguard stats (Str5 Tuf6 Save=3+ 1 attack and wound and Initative4, Fearless) with two AP3 swords but ZERO shooting weapons, or can swap two AP3 swords for one Str+2 AP2 "Ghostaxe" and 4++ invulnerable save "Forceshield";

Sorry for the overlong essay at the last minute, I only just remembered you said you've not played 40k during 2013.
If you're using Space Wolves, they remain unchanged and still as effective (Long Fangs, Jaws of the World Wolf, Thunderwolves, Counterattack, etc etc)
Caesar

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Re: 40k Tuesday 14 January 2014?

Post by Tranquil_Rage » Thu Jan 09, 2014 5:45 pm

Here's my proposed list:

Tau Main Detachment

Cadre Fireblade
Firewarrior Team (12)
Firewarrior Team (12)
Devilfish (Smart Missiles, Sensor Spines, Disruption Pod)
XV8 Team (3) (3x plasma rifles, 2x fusion blasters, 1x flamer)
Pathfinder Team (5) 3x ion rifles
Pathfinder Team (5) 3x rail rifles
Hammerhead (Submunition Rounds, Smart Missiles, Disruption Pod)

Space Marine Allied Detachment (Crimson Fists)

Librarian (terminator armour, storm shield, mastery level 2)
Tactical Squad (10) (flamer, multi melta)
Rhino
Terminator Assault Squad (5) (thunder hammers & storm shields)
Predator (autocannon, heavy bolter sponsons)

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Re: 40k Tuesday 14 January 2014?

Post by caesar2_slattery » Mon Jan 13, 2014 9:36 pm

Try this - those at Bracknell "Escalation" 03 December 2013 (e.g. Andy Driver) may recognise most of this.
(I've dropped 2 Vypers down to 1 Vyper to drop my previous 3rd unit of Jetbikes and take 1 unit of Dire Avengers)

Spiritseer 70pts (L2 Psyker, I usually use "Telepathy"), makes "Wraithguard" and "Wraithblades" count as "Troops" units;
5 Wraithguard 160pts (R12",Str10,AP2,Distort)(Troops IF 70pts Spiritseer HQ used);
1 WaveSerpent115pts(SerpentShield on2+ Front/side Penetrating hit becomes "Glancing" hit, or shoot 1d6+1 Str7 AP4 Range60")+BrightLance05pts +Holofield15pts("Jink" save becomes 4+) transport total cost 135pts ;

5 Wraithguard 160pts (R12",Str10,AP2,Distort)(Troops IF 70pts Spiritseer HQ used);
1 WaveSerpent115pts(SerpentShield on2+ Front/side Penetrating hit becomes "Glancing" hit, or shoot 1d6+1 Str7 AP4 Range60")+BrightLance05pts +Holofield15pts("Jink" save becomes 4+) transport total cost 135pts ;

3 Windrider Jetbikes (Troops) @17pts + 1 Shuriken Cannon +10pts = unit cost 61pts ;

3 Windrider Jetbikes (Troops) @17pts + 1 Shuriken Cannon +10pts = unit cost 61pts ;

1 Vyper (Fast Attack) 50pts + Starcannon +05pts + Shuriken Cannon +10pts = unit cost 65pts ;

5 Rangers (Troops) 60pts (Ranger Long Rifle R36" Str=X[wound anything on 4+] AP5 Rending Pinning ;
Bastion 75pts + Quad Gun 50pts = unit cost 125pts ;

10 Dire Avengers (Troops) 130pts (Range18" Str4 AP5 Rending Armour save=4+, Counterattack, Plasma Grenades);

1 Crimson Flyer (Fast Attack) 160pts (ADR10, 2 Bright Lance plus 1 Pulse Laser, so 4 shots at Str8 AP2,
"Skyhunter" to re-roll failed attempts to Glance or Penetrate but ONLY on any enemy Flyer);

If I had designed a list for anti-Tau then Fire Prism or Night Spinner with Large Blast template would have been handy,
but this was intended for Tournament usage against whatever you face on the day.
(I've dropped 2 Vypers down to 1 Vyper to drop my previous 3rd unit of Jetbikes and take 1 unit of Dire Avengers)

If you look at the Forum "Games people play", Riddles has left advice for a new Eldar player. (Much says to use units I've not used!)
See you tomorrow by 7.30pm and hopefully around 7pm.
Caesar

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