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40 on the 3rd
Posted: Sat Nov 30, 2013 5:08 pm
So given it's coming up to end of the year and I haven't played any 40 k I should really get one game in I suppose! Anyone up for a game at 1850?
Re: 40k on the 3rd Dec
Posted: Sat Nov 30, 2013 8:40 pm
Apparently I'm contesting for the SMS League 2013 "wooden spoon", so sounds good to me.
If you'd like a 40k game then I can bring Eldar (more likely Craftworld than Dark).
If you find a grudge match against someone else, just email Caesar.Slattery@defra.gsi.gov.uk
as I could join Murat's non-40k game.
(even later) Caesar -
PS - I can (for once) at least work from Hampshire instead of London that day
Re: 40 on the 3rd
Posted: Sun Dec 01, 2013 2:16 pm
Sounds good to me!
Re: 40k on the 3rd Dec
Posted: Mon Dec 02, 2013 4:16 pm
If you'd not played 40k in a year, rules remain 40k 6th edition, but google "Codex Eldar 2013" to see changes in Eldar.
All foot (Except Wraithguard, Wraithlord, Avatar) get "Battle Focus" = can move, and run AND Shoot or else and move, shoot, Run (cannot Assault if you Run).
Against all "Mark of Slaanesh" and all Daemons of Slaanesh, Eldar both gain "Hatred" and also suffer "Fear" at Eldar Leadership -1.
(note Wraithguard and Wraithlord are "Fearless")
All Eldar (even 9pts each Guardians) now WS4 BS4 Initiative5 (same Str3 Tuf3 Ld8 Save 5+, except Aspect Warriors Ld9 and better armour) ;
Shuriken weapons now get every 6 "to wound" counts as AP2 (like "Rending" except not against vehicles);
Monofilament (Warp Spiders Deathspinner, support weapon Doomweaver) now gets +1 Strength vs enemies with initiative 3 or less (Marines Init=4) and yes vehicles (except Initiative=4 Walkers etc) get hit at +1 Strength = Strength7 Warp Spiders against Vehicles.
Monofilament is also AP1 on 6 "to wound";
Scatterlaser gets "Laser Lock" = if Scatterlaser hits 1 or more times, all other types of weapon on same vehicle count as "Twin-linked" ;
"Distort" weapons (Wraithcannon, D-Cannon, D-Scythe flamer) are all AP2 and 6 wounds anything automatically and causes "Instant Death" (or 6 causes "Penetrating hit" on vehicles whether or not the roll was higher than vehicle's ADR armour value);
Waveserpent now gets "Serpent Shield" = either roll 2+ to reduce "Penetrating hit" down to "Glancing hit", OR drop shield to fire the "Serpent Shield" at Range60", Str7, AP-, Assault1d6+1 Pinning Ignores Cover;
Fire Dragons are now Save=3+ but 22pts each;
Harlequins "Spiritseer" (Leadership9) Psyker power now return to "enemies shooting at Shadowseer's unit must roll equal to range on 2d6 or else miss automatically and cannot shoot at anything";
Rangers now 12pts each Range36", Heavy1 Sniper (4+ to wound anything, "Rending" on 6 "to wound") - but now NOT AP1 on 6 "to hit" ;
Dire Avengers now get "Counterattack" (Strength=3, Attacks=1+Assault), now 13pts each compared to 14pts each Space Marine;
All Psyker powers now rolled randomly (even Eldrad Ulthuan at 210pts), default "Primaris Power" is "Guide" for Farseer and "Conceal" for Warlock;
I will NOT use "Wraithknight" at £70 each.
Eldar Flyer is "Crimson Hunter" ADR10, 4 shots at Strength=8 AP2 ("Lance" on 2 of those 4 shots) 160pts (+20pts if you want Exarch BS=5);
Eldar anti-Flyer is War Walker ADR10, 2HullPoints, 2 shots with Str7 AP4 Flakk Missiles and 110pts each
(or everyone can use a "Fortification" plus "Quad Gun" Hvy4 Str7 AP4 Skyfire Intercept 50pts or "Icarus Lascannon" Skyfire Intercept 35pts);
Most else is about the same except some points costs cheaper (Windrider Jetbikes 17pts) and some costs higher (Avatar 195pts Attacks5 Wounds5, but now Save3+ or Invulnerable save 5+);
Sorry for the overlong essay at the last minute, I only just remembered you said you've not played 40k during 2013.
If you're using Space Wolves, they remain unchanged and still as effective (Long Fangs, Jaws of the World Wolf, Thunderwolves, Counterattack, etc etc)
Re: 40 on the 3rd
Posted: Mon Dec 02, 2013 7:33 pm
Thanks very much for that, Ryd said to me they'd improved a lot! Look forward to our game tomorrow,