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Warhammer 40,000 Escalation


Final placings

HQ
HQ

Elite
Elite
Fast Attack
Fast
Attack
Heavy Support
Heavy
Support
Fergus Christie Orks 2 2 2 3
Jake Griggs Black Templars 2 2 2 2
Steve Bowditch Chaos Space Marines 2 3 2 3
Geoff Wilson Chaos Space Marines 2 2 1 3
Dave Driver Daemons 2 1 1 2
Andy Driver Chaos Space Marines 2 1 3
Dom Flannigan Chaos Space Marines 2 1 3
Gareth Mott Eldar 2 1 3
Steve Gillespie Chaos Space Marines 1 1 1 2
Adrian Christie Tau 1 1 3
Caesar Slattery Eldar 1 1 3
Les Fulbrook Witch Hunters 1 1 1 2
Martin Brimacombe Orks 2 2 1
Dan Cave Orks 1 1 1 2
Martin Bowditch Space Wolves 1 2 1 1
Roger Winter Chaos Space Marines 1 1 3
Paul Underwood Daemon Hunters 1 1 1 2
Dave Page Space Marines 1 2 1
Richard Day Daemon Hunters 1 1 2

The Lords of Chaos are fickle and random. They have picked from the bravest of the brave of each race across the galaxy, plucked them from their homes and deposited them across the surface of Glebe.

26 August 400 points

In the panic following your arrival, you turn on those closest to you, friend or foe.

All vs all combat patrol (40k in 40 miutes). Random selection of 3-4 players per 4' table. HQ 0-1, Troops 1-6, Elite/Fast Attack/Heavy Support 0-1. First place gets two slots, second place gets one slot.

9 September 625 points

As the dust of your arrival settles, you identify those nearest and/or dearest, allying as needed to secure your arrival point.

Random doubles on a 6'x4' table. HQ 1-2 depending on how you did in game 1, Troops 2-6, Elite/Fast Attack/Heavy Support depends on how you did in game 1. Winning side gets one slot per player.

23 September 850 points

You have gathered enough of your own forces to feel confident in establishing your own territory.

Standard game, winner gains one slot.

7 October 1075 points

Forces consolidate their holds on their territories.

Standard game, winner gains two slots, loser gains one slot.

21 October 1300 points Standard game, winner gains one slot.
4 November Children in Need - Warhammer 40,000 Combat Patrol tournament
18 November 1525 points Doubles on 8'x4' tables, winners gain one slot each.
2 December 1750 points Doubles on 8'x4' tables, winners gain one slot each.
16 December 1975 points Doubles on 8'x4' tables.

How does it work?

Decide which Force Organisation Chart slots you want for game one. Play some games. Each one you win gives you one (or sometimes more) slots.

You can change how you use the slots from one game to the next, but not the slots themselves.

For example, my starting army will be two squads of Chaos Space Marines and a Bike Squadron, two Troops and a Fast Attack.

Let's assume I do well in game one, and come first out of the four players. That will give me two more slots. I choose to add an Elite and a Heavy Support.

For game two I change the Bike Squadron for a Raptor Squad, add a Daemon Prince, a Dreadnought and a Land Raider. I must add an HQ for free, without using any slots, as at least 1 HQ is compulsory for game two onwards. Let's say I lose this game (yeah, cos that ever happens to Poi)

I have to use the same FOC (1 HQ, 2+ Troops, 1 Elite, 1 Fast Attack, 1 Heavy Support) but instead of my earlier choices I switch to a Sorcerer, 2 CSM squads, Possessed, Spawn and Havocs.

Can't make all the games?

Don't worry. If you miss 3 or more games, you can have 1 free slot for every 3 games you've missed, plus 1 extra if you miss game 4.

Scenarios

5th edition has 3 scenarios and 3 deployments, making a possible 9 combinations. I will announce which will be used at the start of each round.

Who wins?

Who cares? Really! A campaign isn't about winning or losing, it's about finding an excuse to play lots of games.